AI Insights · Timothy · October 2023
Top 5 First Person Games on iOS in Latin America Q3 2023
Explore the performance of the top 5 first-person games on iOS in Latin America during Q3 2023, including trends in downloads, revenue, and active users.
In Q3 2023, the top 5 first-person games on iOS in Latin America showed varied performance across downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. had a dynamic quarter. Weekly revenue peaked at approximately $569K in the first week of July but gradually declined to around $157K by the end of September. Weekly downloads hovered between 80K and 97K, with a slight downward trend towards the end of the quarter. Active users fluctuated slightly but remained robust, ranging from 877K to 949K.
Minecraft by Mojang experienced a stable revenue stream, starting at around $86K and gradually decreasing to approximately $69K by the end of September. Downloads remained relatively low and steady, ranging from 2.7K to 3.4K. Active users saw a decline, dropping from 394K in late June to 311K by the end of September.
Standoff 2 from AXLEBOLT LTD had a notable spike in revenue in the first week of July, reaching around $61K, but it significantly dropped to approximately $1.6K by the end of September. Downloads fluctuated, peaking at around 12.6K in the last week of September. Active users saw a downward trend, starting at 69.8K and ending at 61.1K.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a varied performance. Revenue peaked at around $17.8K in late July but dropped to approximately $9.3K by the end of September. Downloads had significant fluctuations, with a high of 43.1K in late July and a low of 12.6K in mid-September. Active users ranged between 135K and 208K, showing a general downward trend towards the end of the quarter.
Arena Breakout: Realistic FPS from Level Infinite, newly released in July 2023, showed impressive early performance. Weekly revenue started at around $6.4K and peaked at approximately $9.5K in mid-September. Downloads saw a significant start with 98.8K in the launch week but declined to around 13.3K by the end of September. Active users followed a similar trend, starting at 91.9K and dropping to 45.9K by the end of the quarter.
For more insights into the performance of these and other apps, visit Sensor Tower.